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1. Minmatar Duck tape Skin - in Player Features and Ideas Discussion [original thread]
You know you aren't supposed to shoot at Mim ships. the bullets just stick and add to the hull....
- by Kyrik Vaster - at 2017.07.30 16:07:50
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2. The Agency event timers stuck on zero - in EVE General Discussion [original thread]
also stuck on Zero for over a day and a DT. Ca'mon guys, lets be a bit more "professional" about events. Some players look forward to accomplishing the goals, Objectives that are too hard to complete I can accept, "blocking bugs" not so much.
- by Kyrik Vaster - at 2017.07.26 22:53:21
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3. Ice drone cycle time indicator - in Player Features and Ideas Discussion [original thread]
If possible, please look into adding a cycle time progression indicator for the Ice mining drones. this isn't needed for standard ore mining drones as they will "short cycle" with a partial load, but ice drones are all or nothing. thanks
- by Kyrik Vaster - at 2017.07.11 21:06:20
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4. Daily/weekly/monthly skill point missions - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Kyrik Vaster wrote: Perhaps you didn't read the part... To be honest, I didn't. I saw "Daily/weekly/monthly skill point missions," said "that's a terrible idea which refuses to die," and read the responses to see how many...
- by Kyrik Vaster - at 2014.05.26 00:58:00
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5. Daily/weekly/monthly skill point missions - in Player Features and Ideas Discussion [original thread]
Yazzinra wrote: Kyrik Vaster wrote: As the single most important activity to CCP is getting a player to log in Actually, the single most important activity to CCP is that youre paying them. Whether you log in or not is irrelevant. ...
- by Kyrik Vaster - at 2014.05.26 00:52:00
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6. Daily/weekly/monthly skill point missions - in Player Features and Ideas Discussion [original thread]
thanks for the constructive criticism. Properly noted and properly filed. how do you say "no" in Swahili? Perhaps you didn't read the part about where the point value could be adjusted by CCP to a level they saw fit. Perhaps you didn't read the...
- by Kyrik Vaster - at 2014.05.25 20:21:00
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7. Daily/weekly/monthly skill point missions - in Player Features and Ideas Discussion [original thread]
Daily/weekly/monthly skill point missions. As the single most important activity to CCP is getting a player to log in, I would propose CCP offer daily missions that provide additional skill points as the reward. Nearly every other MMO uses expe...
- by Kyrik Vaster - at 2014.05.25 15:38:00
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8. STANDINGS: Job Installations Should Consider Them - in Player Features and Ideas Discussion [original thread]
cogent, well thought out, and promotes good behavior in game. thus it will be totally ignored by CCP, sorry. good behavior is at best ignored, at worst derided and made fun of as weak and unPvPish.
- by Kyrik Vaster - at 2014.05.03 02:43:00
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9. Increase Ice Planet Contrast - in Player Features and Ideas Discussion [original thread]
what he said
- by Kyrik Vaster - at 2014.05.02 03:03:00
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10. T2 Shuttles - in Player Features and Ideas Discussion [original thread]
YGÇÖaobusa (Caldari) The YGÇÖaobusa is the T2 Caldari shuttle. Pronounced GÇ£ Yow,ah,boo,sahGÇ¥ , it is Accient Caldari for Little Terror. It was a small humming bird that flew so fast that it appeared to materialize and vanish as it moved from p...
- by Kyrik Vaster - at 2014.04.30 00:23:00
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11. Stoppng AFK boosting - in Player Features and Ideas Discussion [original thread]
you pay for your account 23.5 hours a day, why shouldn't you be able to boost 23.5 hours a day? what is this fixation with being at the keyboard? why must you be sitting at the keyboard, eyes on the screen only, fingers on the keys, hand on the ...
- by Kyrik Vaster - at 2014.04.27 04:36:00
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12. Amarr bot posting every 38 seconds, CCP inaction. - in Crime and Punishment [original thread]
Claudia Osyn wrote: BAN ALL BOTS! CUT CCP'S INCOME BY 1/3!!! RAWR bingo, as long as CCP makes money on it, they will turn a blind eye... Notice when the isk farmers started cutting into their real money, how fast they disappeared and how he...
- by Kyrik Vaster - at 2014.04.26 18:07:00
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13. Small change to MTUs.. - in Player Features and Ideas Discussion [original thread]
in the same vein, perhaps a "launch for corp." as well as a launch for self... and the ability to allow fleet and corp. access
- by Kyrik Vaster - at 2014.04.20 14:06:00
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14. Collar device / insignia - in Player Features and Ideas Discussion [original thread]
lets start with collar devices... and we'll see where it goes from there.
- by Kyrik Vaster - at 2014.04.20 01:54:00
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15. Collar device / insignia - in Player Features and Ideas Discussion [original thread]
yep
- by Kyrik Vaster - at 2014.04.20 01:44:00
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16. Collar device / insignia - in Player Features and Ideas Discussion [original thread]
Collar device or insignia for uniforms Possible design or developed allowed to the corp. CEO or designate, and assigned to members much like the current decorations feature. NPC standards available from CCP via re-customization or noble exchange...
- by Kyrik Vaster - at 2014.04.20 00:43:00
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17. Materials vs Extra Materials - in Player Features and Ideas Discussion [original thread]
sorry if I didn't explain it. just didn't understand why the same material was broken into two parts (that need to be added together again) for ship builds. now I understand that some kind of "leveling" was/is to happen and that certain nefariou...
- by Kyrik Vaster - at 2014.04.12 22:06:00
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18. Materials vs Extra Materials - in Player Features and Ideas Discussion [original thread]
very good, less math is always better in my book
- by Kyrik Vaster - at 2014.04.12 21:36:00
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19. Materials vs Extra Materials - in Player Features and Ideas Discussion [original thread]
Could someone explain the reason for primary "Materials" being added to "Extra Materials" on blue prints? If a ship needs 2000 Zydrine as a material, and 34 Zydrine as an extra material... would it not stand to reason that the total of 2034 simpl...
- by Kyrik Vaster - at 2014.04.12 19:05:00
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20. Application of combat aggression timer on non-combat ships - in Player Features and Ideas Discussion [original thread]
Op is 100% correct. Non combat ships and non aggressing persons should not be subject to any log off count down timer.
- by Kyrik Vaster - at 2014.02.15 05:14:00
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